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SUMMARY:
In
ancient Denmark, King Hrothgar
(Anthony Hopkins) puts out the word
of a fabulous reward to the hero who
can kill the horrible monster
Grendel (Crispin Glover), who
terrorizes his kingdom and has the
bad habit of crashing his mead
parties and killing most of the
guests. Rising to the occasion is
the brave Beowulf and his band of
hearty warriors.
STEVE SAYS:
Having read some pretty tough
reviews for BEOWULF, I had steeled
myself for the worst. However, I was
pleasantly surprised to find that
the film is nicely paced, has some
dazzling visuals and a couple of
gripping action set pieces.
Much
of the criticism of BEOWULF centers
around director Robert Zemeckis’
decision to use performance capture,
as he did in 2004’s POLAR EXPRESS.
The technique has been improved upon
since then, but it’s not yet been
perfected. Most people agreed that
the characters in POLAR EXPRESS were
“dead-eyed.” It’s better this time
out, but there is still a problem
with the eyes, with vitrtually all
the film’s characters looking as
though they are blind people. These
just don’t register as eyes that are
seeing anything.
While research continues in the
ongoing effort to create
photo-realistic human beings in the
computer, the greater question is:
Why bother? Why go to such a
gargantuan effort to animate totally
realistic human beings when you can
just use...actual human beings? What
a concept! If Zemeckis had simply
inserted the images of the live
actors into his computer-generated
backgrounds and sets, as was done in
this year’s early hit, THE 300, he
could have avoided all the problems
that performance capture technology
has yet to master. Some of the
hyperbole surrounding BEOWULF touts
it as “the future of filmmaking.” I
don’t buy it. Why work so hard to
replace actors? You’ll always need
them for voice performances anyway,
so why not just photograph them as
we always have? Actors, particularly
good ones like Sir Anthony Hopkins,
act with every inch of their bodies,
including and perhaps most
importantly, the eyes. Hopkins’
performance suffers in BEOWULF with
our inability to look into his eyes.
I
suppose one advantage to performance
capture lies in the ability of the
filmmaker to completely remake the
actors’ physical appearance to
conform to the demands of the role.
Such is the case with Beowulfe
himself, Ray Winstone, a somewhat
pudgy British character actor who
appears here to have the body of a
Greek god. Of the entire cast,
Angelina Jolie, who appears as the
demon Grendel’s mother, appears the
most realistic. Perhaps this is
because she looks like a goddess to
begin with. Whatever damage to her
appearance has been done by her
recent apparent bout with anorexia,
Jolie appears here, rising out of
the water, with the most perfect
body you have ever laid eyes upon.
Since Beowulf elects to even the
odds in his battle with Grendel by
battling the demon naked and
unarmed, we are treated to a method
we’ve seen before in such films as
THE SIMPSONS MOVIE and AUSTIN POWERS
where strategically placed props,
actors and other objects tend to
mask our view of a character’s
naughty bits. Because the prior use
of this technique was in comedies
and for obvious comic effect, we
can’t help but laugh when we see it
here, something I’m not sure the
filmmakers intended.
BEOWULF looked to me like a highly
skillful rendering of a video game.
On the upside, it allowed Zemeckis
to present some mind-boggling camera
work, resulting in shots and images
that would have been impossible to
present using live-action
photography. If you approach this
with the idea that you’re going to
see a very handsome animated film
and surrender yourself to the
story-telling, you might just come
away from BEOWULF satisfied.
 
* * * *
CHRIS SAYS:
The
eyes! Why would something so simple
be so hard to recreate? And it is
not like it is impossible. In Peter
Jackson's KING KONG you can
literally see the life leave Kong’s
eyes before he falls from the Empire
State building. (Does that count as
a spoiler?). But, that was hardly
noticeable after you made yourself
stop paying attention to it.
Otherwise it was beautiful. The
backdrops, the demons, the people,
Angelina Jolie! They were all
greatly rendered in a show of pixels
and binary code. And I think I have
figured out why they chose motion
capture. It’s easier. It would take
much longer to build each scene from
the ground up. I mean sure, if they
had gotten live actors that would
fix that problem but who cares?
I
think this film represents is a
collision of past and present; a
poem that is centuries old meeting
modern CGI and special effects. That
is probably why they chose to do the
entire thing in CGI but I cannot
speak on behalf of the director.
Although the film was well put
together, there were some scenes
that seemed to last longer than they
should. A few lines seemed
redundant, some were repeated too
much and Beowulf seemed to have an
identity crisis whenever he fought
monsters, feeling the need to shout
“I am Beowulf” at the top of his
lungs. But otherwise the movie
flowed and its storyline was easily
followed.
I
also think that the negative reviews
are a bit harsh. I didn’t hate
Beowulf. I had fun watching it. And
I consider it a few hours of my life
well spent. I mean where else do you
see a naked man fight a monster? In
what other movie can you see a kick
from the point of view of the foot?
Where else can you see Angelina
Jolie wear nothing but melting gold
and a smirk? It was a cool movie to
watch. And forget about the video
game thing, if there was a video
game in production that looked like
Beowulf I would be getting in line
at my local Game Stop....right now.
So, what did we learn today? The CGI
is good, 3-D is better, covering up
privates is funny in any context and
most of all Angelina Jolie is hot.

* * * *
November 17, 2007 |